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Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game
Xin Zhao
The University of Sheffield
Haoyu Xie
The University of Sheffield
Alec Roberts
The University of Sheffield
Laura Sbaffi
The University of Sheffield

Academic Integrity; Gamification; 3D immersive video game; game design; game evaluation
2024
Psychosocial Portraits of Participation in a Virtual World: A Comparative Analysis of Roles and Motives Across Three Different Professional Development Subreddits
Subhasree Sengupta
Clemson University
Jasmina Tacheva
Syracuse University
Nathan McNeese
Clemson University

Care and Resilience Building; Role formation in Online communities; Women and Technical Workplace
2024
Recordkeeping Practices of Grassroots Community Organizations: Exploring the Potential Application of Push-Pull-Mooring Theory
Md Khalid Hossain
Monash University
Viviane Frings-Hessami
Monash University
Gillian Christina Oliver
Monash University

Grassroots Community Organization; Recordkeeping Practices; Push Factors; Pull Factors; Mooring Factors
2024
Redefining critical literacies and ethics in human–machine conversations in the emergent AI-human zone
Anika Meyer
University of Pretoria
Marlene Holmner
University of Pretoria
Theo JD. Bothma
University of Pretoria

Conversational information retrieval systems; Critical literacies; AI-Human interactions; Information ethics; Information behaviour
2026
